Movewell: Invasion Games
Movewell: Invasion Games
Invasion games
Invasion games are games in which the aim is to invade an opponent’s territory and score a goal or point.
These are typically fast-paced games that need teamwork in order to control the ball, keep possession, move into a scoring position, and prevent the opposition from scoring. Teams share the same playing area as they attempt to both score and prevent the other team from scoring.
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Chasing or Shadowing
It is when the taggers track and chase down the runners. It involves anticipating, shadowing, and outwitting the runners.
Success Criteria:
- The tagger watches the runner, tries to anticipate their movements, and moves to cut down the space, perhaps by trying to manipulate the direction of the runners and tag them.
- They could run diagonally to intercept the runner or side-slip to a corner with arms outstretched.
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Evading
It is when the runners outwit the taggers using quick, deceptive movements. It is more than just running and dodging skills.
Success Criteria:
- Runners evade the taggers by using quick, deceptive movements (often stop-start or changing direction): facing the tagger, side-slipping, side-stepping, or start-stopping.
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Shepherding or cornering
It is when the tagger moves the runner into a corner.
Success Criteria:
- The tagger traps the runner in a corner so that they can quickly move in to make the tag.
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Moving into space
It is when the runners try to move into free space past the taggers to avoid being tagged.
Success Criteria:
- The runner moves away from the tagger into open spaces.
- They avoid being clustered with other runners so that they have options to escape in different directions.
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Using others as a screen
It is when the runners use other runners to hide behind so the taggers can’t tag them.
Success Criteria:
- Runners use other runners to hide behind or block so that the taggers have to run around them
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Teamwork (communicating and cooperating)
It is when the taggers communicate, plan, and implement a joint attack to shepherd and corner a runner.
Success Criteria:
- The taggers work as a team to corner a runner as opposed to working individually.
Tag games
Tag games are games in which two or more players chase other players in an attempt to ‘tag’ them and score a point.
The skills learnt in tag games develop to become important in many invasion games. The important outcome is being able to read the opposition.
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Teamwork skills
It is working as a team, with roles and responsibilities.
It involves planning together and playing together to be successful.
It is deciding on team strategies and playing tactically as a team, using all the players’ strengths
Success Criteria:
- The players work together as a team to achieve success, whether on attack or in defence.
- They take up positions, develop supporting positional play, move into field positions to receive the ball, build an attack with team-mates, or set up a team-mate to score.
- The team supports a ball-carrier by moving into different spaces to create multiple passing options for the ball-carrier.
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Holding possession
It is passing, running with the ball, or holding the ball
Success Criteria:
- The attacking players hold possession, which means they think before acting. They may hold and wait for support, run into a safer place with the ball, pass to another player who is in space, or support a ball-carrier.
- They could move the ball backwards or sideways between players before going forward.
- It could also mean that support players move into a position and call to receive a pass.
- Creating and moving into space. It is making space and using it to build an attack, including moving or passing laterally or backwards as well as forwards.
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Creating and moving into space
It is making space and using it to build an attack, including moving or passing laterally or backwards as well as forwards.
Success Criteria:
- Players recognise space and move into it to receive the ball. They call for the ball or indicate where they are moving to, using pointing or other gestures, such as a nod of the head.
- They create space by keeping the defender behind them away from the open area.
- They call then move into space to receive the ball.
- Players often pass the ball to space rather than directly to the receiver
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Supporting the ball-carrier
It is giving the ball-carrier passing and running options.
Success Criteria:
- Supporting players move into space around the ball-carrier to offer passing or running options. Options include passing backwards, sideways, or forwards.
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Positioning
It is playing in a position that contributes to the success of the team.
Success Criteria:
- The players stay in position and know what to do in that position.
- They use all the players in their various positions, often passing backwards or sideways until an opportunity arises to move forwards.
- Players communicate and move according to their position. For example, wings will stay in their position most of the time to ensure that there is a wide passing option.
- If one player moves out of position, another player moves to fill the gap until the normal pattern re-emerges.
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Controlling the pace
It is being patient and controlling the speed of the game. Pace and patience go hand in hand.
Success Criteria:
- For beginners, this means slowing down and thinking before acting to control the nature of play. Teams build patterns of attack over time rather than rushing head first into it.
- In advanced games, it means speeding up to put more pressure on the opposition.
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Attaching and defending
It is attacking and penetrating the defence or stopping the attack.
Success Criteria:
- The players break through the defensive line or, conversely, stop the attackers from breaking through.
- They use attacking and defending skills that involve strategic and tactical patterns of play.
- Players use a variety of tactics, including skills that allow them to break through a defence by dribbling through at speed, side-stepping, or dodging through a defence individually.
- At other times, players work together to employ game strategies and tactics to beat the defence. These are often game-specific and include: drawing and passing, passing over a defender or through the defence line, using a screen to block a defender, running at different angles, and so on.
- The defenders use one-on-one defence, half-court or zone defence, front mark or back mark, depending on the game situation.
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Applying pressure
It is putting pressure on the attack or the defence.
Success Criteria:
- Experienced players mark their opposite closely. They will know when to hold back, when to attack or when to intercept. This can be seen in a player’s ‘game sense’, that is, how they understand the game context and mark their opponent in a game.
- When team members apply pressure together, it causes a breakdown in the other team’s pattern and creates the opportunity for a turnover.